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NPC Generator

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Advanced [show]


Frederick Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with blue stripes complete with hood. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is braided into rings. He has gleaming, smiling green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Soapmaker, Frederick learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Optimist. Flaws: Shy, Depressed. Bonds: Immigrant, Job. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Frederick Clare, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Athletics +6, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Washington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful necromancer made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Rich. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Dustin Washington, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 17 (+3)9 (-1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 500 gp. Lapis lazuli (12 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His blonde hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Religious, Immigrant. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Gunter Vance, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Kyle Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His brown hair is kept up in a ponytail inside a Stetson hat. His violet eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Adventurer, Slave. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Kyle Beckwith, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Freshwater pearl (15 gp). Star rose quartz (70 gp). Azurite (15 gp). Deep green spinel (130 gp).


Social Check DCs


Norman Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is chestnut. His hazel eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Pacifist, Logical. Flaws: Mundane, Depressed. Bonds: Job. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Norman Merton, Male Human Wizard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 400 gp. Golden yellow topaz (1400 gp). Chrysoprase (40 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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