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Advanced [show]


Rolf Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is cut short. His amber unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 7 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Immigrant, In love. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Rolf Kenley, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp.


Social Check DCs


Heward Kimberly, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is knotted and matted. His eyes are likewise hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Heward was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and doesn't want to be a brewer and was forced into it by his family

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Depressed. Bonds: Family. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Heward Kimberly, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. Red spinel (70 gp). Freshwater pearl (8 gp). Chrysoprase (50 gp).


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a tan vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. He wears a broad hat to hide his balding. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Religious. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Diggory Addington, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)18 (+4) 14 (+2)7 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dean Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with red lining and desert motifs. He is muscular with a powerful set of arms. His hair is long and golden with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Rich, Guardian. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Dean Gresham, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


William Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man likes to wear ponchos typically of a light brown in addition to tight pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are violet and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Athletic, Passionate, Pacifist. Flaws: Antagonistic, Fearful. Bonds: Has a crush. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

William Barclay, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 50 pp.


Social Check DCs

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