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NPC Generator

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Advanced [show]


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white tunic with blue highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Adventurer, Gerard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He was granted druidic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Willoughby, Male Human Sorcerer 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a black cloak and cross-gartered blue stockings. His brown hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Sailor profession.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. In his 12th year, his parents were killed by a orcs raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and wants to raise his children well

Flaws: Ugly, Shy. Bonds: Job, Family, Enemies. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Everard Heiser, Male Human Druid 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 30 pp.


Social Check DCs


Alexandre Blakeley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bricklayer does. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Bricklayer, Alexandre learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting. Flaws: Insane, Depressed, Impulsive. Bonds: Job. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Alexandre Blakeley, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)10 (+0) 8 (-1)10 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lewis Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright brown hair and a scraggly beard. His eyes are a pleasant hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Racist, Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Lewis Marston, Male Human Expert 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair is long and red with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His eyes are a pleasant brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Terse. Bonds: Attractive, Enemies, Military, Rich. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Gilbert Norton, Male Human Aristocrat 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +6

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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