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NPC Generator

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Advanced [show]


Justin Stanton, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he is well dressed, constantly wearing a red suit, blue shirt, and tan tie. His white hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the east. Justin was born on a far eastern island where he grew up under the tutelage of his mother, an expert Sailor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Attractive, Adventurer, Enemies, Poor, Immigrant. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Justin Stanton, Male Human Wizard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 7 (-2)12 (+1)
Skills Insight +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Balimaar Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. With a patchy white beard and wild white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Balimaar will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Balimaar studied abroad. In his 13th year, his parents were killed by a orcs raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He's repulsed by the PC; and revenge

Ideals: Extrovert, Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Balimaar Tatum, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 7 (-2)11 (+0)
Skills History +3, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 4 Tanglefoot bags.


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long blonde hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: A skeptical and narcissistic man, Heward's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable, Artistic. Flaws: Ugly, Shy. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Heward Marley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


William Ogden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears violet painted combat armor at almost all times. His hair is golden, silky, and of moderate length. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

William Ogden, Male Human Ranger 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Kinsley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light yellow in addition to tight pants. With a patchy golden beard and wild golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the large cave and found the beat up scimitar and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated, Impeccable. Flaws: Insomniac, Greedy. Bonds: Nature, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Alexandre Kinsley, Male Human Commoner 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 400 gp.


Social Check DCs

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