Guy Melancon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His eyes are gray and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Detective job and began his own company from there.
Motivation: He feels kind of lost in life; and further expansion of business
Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Dean Axton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His auburn hair is still thick. His eyes are a pleasant gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Actor. He has worked as a Actor like his mother before him.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Mundane, Selfish, Disease. Bonds: Poor, Job. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Percival Barclay, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in green turtlenecks beneath a blue coat with grey slacks. He has white hair. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Percival hails from a village terrorized by gnolls. In his 11th year, his parents were killed by a gnolls raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Depressed. Bonds: Enemies. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Alexandrite (1300 gp). Pink pearl (110 gp). Sardonyx (30 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Barlow, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: To find somewhere to settle down; and he is greedy
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Rich, Mentor. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 7000 cp.
Drogo Kelsey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears green cloth garments or leather armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Cartwright.
Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 7000 sp. 1 Minor magic item.
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