Clerebold Shelby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has done his best to style his black hair to look like a famous performer. His green eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Family, Job. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp.
Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 50 pp.
Geoffrey Colton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man dresses in collared shirts and wears a proper scarf over his head. His hair is red, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Persistence. Bonds: Attractive, Adventurer, Mentor, Religious. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
John Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His auburn hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Ideals: Impeccable. Flaws: Mundane, Racist. Bonds: Slave, Immigrant. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. Golden circlet with four aquamarines (2000 gp).
Diggory Ashton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. He sports a long golden beard, and similarly colored long hair. He has a dull look in his brown eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Diggory began to lead the lost caravan. He was granted divine powers by his dying brother.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!