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NPC Generator

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Advanced [show]


Patrick Skelton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His red hair is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Patrick was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Immigrant, Family, Job. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Skelton, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp.


Social Check DCs


Anthony Tenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his black robe. His auburn hair, when down, is lengthy. He has violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: He was born in the south, but his parents moved at a very young age to the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Human compassion; and regain custody of his son

Ideals: Gifted. Flaws: Emotional, Racist. Bonds: Immigrant, Family. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Anthony Tenley, Male Human Sorcerer 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Dustin Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His childhood dream was to be a Actor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Justice. Bonds: Religious, Enemies, Job, Guardian. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Dustin Ainsley, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 6 (-2)16 (+3)
Skills Intimidation +5, Perception +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Red-brown spinel (70 gp). Star ruby (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a whip on his belt. His skin is fair and his fingers are delicate and long. His chestnut hair is long and unkept. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in whip use. He has achieved small success as a Sculptor.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Trym Kendal, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)7 (-2) 15 (+2)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his brown robe and has his longbow always slung over his shoulder. His auburn hair is heavily combed to the left. He has gleaming, smiling hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Professionalism. Bonds: Attractive, Nature, Family. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Wymar Thorpe, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 3000 cp. Amethyst (140 gp). Amber (140 gp). Jasper (30 gp). 3 Smokesticks.


Social Check DCs

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