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NPC Generator

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Advanced [show]


Cory Wellington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Barrister. He wears a Stetson hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Hunter, who enjoyed hunting, Cory was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Cory Wellington, Male Human Aristocrat 10
Medium (6'6") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2400 gp.


Social Check DCs


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Trey was born the youngest of three triplets. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He has never given up on his painting dream.

Motivation: Regain custody of his daughter.

Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Trey Marley, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with tan and white striped suspenders. He wears various colorful collared shirts. His hair is silver and very short. His skin is flawless and his green eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Simon was born the youngest of three triplets. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Simon Winterbourne, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 16000 sp.


Social Check DCs


Richard Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his greatsword. His blonde hair is drawn into a tight pony tail with a card scrunchie. He has several tiny ruby earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Guard business at a young age. He helped his father out around the business and became quite the natural. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Joker, Opinionated. Bonds: Rich, Job. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Pickering, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 sp. White pearl (50 gp). Lapis lazuli (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Reynard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Marshal business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Wilberforce, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs

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