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Advanced [show]


Dean Bradford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor, Has a crush. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Dean Bradford, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1800 sp.


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is well dressed, constantly wearing a white suit, blue shirt, and brown tie. He has a long blonde beard with little hanging trinkets. His eyes are gray and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Military, Nature. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Gunter Cornish, Male Human Druid 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 8000 sp. Gold and topaz bottle stopper cork (1400 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Theobald Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his warhammer. His white hair and beard is wavy and long. He is baby faced.

Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He feels threatened by others.

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Mentor. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Theobald Kensley, Male Human Wizard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 5 (-3)12 (+1)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with broad hat. He has white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Jeweler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Justice, Logical. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Guy Marlee, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Aquamarine (900 gp). Jade (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Richie, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His black hair is still thick. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.

History: Gifted from a young age, Simon studied abroad. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and he wants revenge against goblins

Ideals: Logical, Gifted. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Simon Richie, Male Human Commoner 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. A silver and pearl hairclip (50 gp).


Social Check DCs

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