Gilbert Shipley, Male Human [Permalink]
Personal [hide]
Description: This man dresses in grey turtlenecks beneath a tan coat with violet slacks. He is muscular with a powerful set of arms. He has moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Flaws: Mundane, Racist. Bonds: Attractive, Family, Military. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp. Moss agate (15 gp).
Jocelyn Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north to a Mortician, Jocelyn learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up pickaxe and armor he uses now. He now owns his own business.
Motivation: He loathes his own lifestyle; and to be a slave trader again
Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Job, Nature. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 900 gp.
Diggory Rylan, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown tunic with green highlights, and long black pants that bunch up around his shoes and is in decent physical shape. He has done his best to style his golden hair to look like a famous performer. This green eyed northerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: He was raised in a forest tribe. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by goblins. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Regain custody of his daughter; and a deep hatred of goblins
Bonds: Religious, Military, Nature, Enemies, Family. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 40 pp. Chalcedony (60 gp). 1 Minor magic item.
Miles Wordsworth, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a black cloak and cross-gartered tan stockings, he is not a threatening figure. His moppish black hair is in a traditional bowl cut. This amber eyed northerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Miles lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he wants revenge against dire rats
Ideals: Fighting, Justice. Bonds: Family, Enemies, Job. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 9000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Richie, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his brown hair to look like a famous performer. He has blue eyes and a brown hat with a green feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 3 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and human compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 48 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 43000 sp. Rhodochrosite (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
