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Advanced [show]


Jocelyn Springfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears black painted combat armor at almost all times. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Jocelyn was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Banker

Voice: American accent

Attributes [hide]

Jocelyn Springfield, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is matted, messy, and big. His gray eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

John Kirby, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is well dressed, constantly wearing a black suit, white shirt, and brown tie. He has styled his chestnut hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Carter, Geoffrey learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Geoffrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Geoffrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Geoffrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent father; and to reunite with his old friends

Flaws: Secretive, Disease. Bonds: Adventurer, Job, Family. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Chatham, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 7 (-2)9 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Thornton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair is short and golden. His eyes are likewise hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Everard was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Justice, Professionalism, Athletic, Fighting. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Everard Thornton, Male Human Paladin 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Eye agate (8 gp). Deep blue spinel (600 gp). Sard (40 gp).


Social Check DCs


Percival Weston, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His chestnut hair has been sun bleached extensively. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire.

Ideals: Opinionated. Flaws: Shy, PTSD. Bonds: Immigrant, Poor. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Weston, Male Human Aristocrat 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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