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NPC Generator

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Advanced [show]


Anthony Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. He has black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Military, Adventurer, Family. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Anthony Clapham, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Drogo hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Philantrophist, Athletic. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Butcher

Voice: French accent

Attributes [hide]

Drogo Kelsey, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Athletics -1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and curly. His fierce hazel eyes like to dwell on things.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Painter business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: Wants to open a new tavern; and to be a body guard again

Flaws: Racist. Bonds: Poor, Attractive, Job. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Gresham, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Gomory Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Layabout. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large brown tufts of hair around his ears. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Gomory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Gomory Kimberly, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 5 (-3)12 (+1)
Skills Animal Handling -1, Arcana +3
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Wymar Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His tied-back hair is golden. He has gleaming, smiling green eyes.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Barrister and found it very stressful. He has drifted from career to career and currently works as a Barrister.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Mentor, Job. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Wymar Enfield, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs

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