Gilbert Harlan, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears a green costume with the symbols of strength on his torso. His auburn hair is braided into rings. His eyes are hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He worked as a nervous Barber and found it very stressful. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Insomniac, Shy. Bonds: Rich, Job, Adventurer. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Malachite (14 gp). Pink pearl (120 gp). Silver pearl (120 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Fawcett, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a grey suit, green shirt, and tan tie. His chestnut hair is braided into rings. His brown eyes peer out from beneath his top grey hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful necromancer made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Bonds: Immigrant, Enemies, Mentor, Family. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Everard Walpole, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by beers. He has shaved his head bald. His amber unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fisher father left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly, Disease, Insane. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Drogo Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long white pants that bunch up around his shoes. He keeps his silver hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Just what you see.
William Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. His moppish brown hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: William lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Rock crystal (80 gp). Obsidian (16 gp). Lapis lazuli (16 gp). Obsidian (16 gp). 1 Buckler.
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