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NPC Generator

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Advanced [show]


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a black and blue handkerchief worn on his left side. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. His childhood dream was to be a Armorer, but he was a colossal failure. He inherited the family business which he has now maintained for 10 years.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Impeccable, Professionalism. Flaws: Insane, Fearful. Bonds: Mentor, Job. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Gerard Wedgwood, Male Human Bard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is red and very short. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born on a small isolated farm. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Nature, Debt. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Anselm Westcott, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)6 (-2) 14 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1800 sp. 6 Acid flasks. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Ernest Reed, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a flapper bob. He has a dull look in his violet eyes.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: The child of a Ploughman, who enjoyed hunting, Ernest was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Persistence. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Ernest Reed, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 6 (-2)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is still thick. He has gleaming, smiling violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the west to a Painter, Gomory learned a great deal about his mother's area of expertise. His childhood dream was to be a Farmer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Fighting, Athletic. Bonds: Guardian, Family, Job. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Gomory Bradley, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Blue quartz (7 gp). 4 Holy water. 2 Thunderstones. 4 Holy water.


Social Check DCs


Clerebold Tyndall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has styled his blonde hair well, parting it to the left. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Performer, Clerebold learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and doesn't want to be a performer and was forced into it by his family

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Clerebold Tyndall, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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