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Advanced [show]


Lance Tyndall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Lance was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Assassin. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Military, Slave. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Lance Tyndall, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Hubert Dalton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in earthy colors with a brown and violet handkerchief worn on his left side. His long blonde hair is drawn into a two foot long braid. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: He got into the Layabout business at a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, Addict, Racist. Bonds: Job. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Hubert Dalton, Male Human Wizard 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. Hematite (10 gp). Black pearl (1200 gp). Lapis lazuli (10 gp).


Social Check DCs


Gilbert Harper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Gilbert Harper, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 15 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver chalice with lapis lazuli gems (40 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: Gifted from a young age, Henry studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted divine powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Attractive, Military. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Henry Ramsay, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His divine abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Passionate, Joker, Gifted. Bonds: Adventurer. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Wymar Blakely, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs

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