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NPC Generator

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Advanced [show]


Hugh Richie, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears tan cloth garments or leather armor. His hair is always cut to a buzz. His brown eyes peer out from beneath his wide-brimmed tan hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.

History: Hugh was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his writing dream.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Hugh Richie, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Gilbert Asheton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a colorful flower in his auburn hair. His green eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a Cartwright, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Persistence. Bonds: Attractive, Enemies, Poor. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Gilbert Asheton, Male Human Warrior 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)14 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Rolf Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. His silver hair and beard is wavy and long. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Athletic, Philantrophist, Fighting. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Rolf Conway, Male Human Paladin 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Minor magic item.


Social Check DCs


Reynard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his hammer. His tied-back hair is chestnut. He has blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Family. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Reynard Quinton, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 17 (+3)9 (-1)
Skills Intimidation +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Apothecary. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Diggory Sherwood, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0

Possessions: 8000 sp.


Social Check DCs

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