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Advanced [show]


Guy Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long golden hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Pacifist. Bonds: Rich, Attractive, Religious, Adventurer. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Guy Berkeley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Aldous Southey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his red hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Aldous Southey, Male Human Wizard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 300 gp. Aquamarine (1300 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is kept up in a ponytail inside a deerstalker hat. This green eyed southerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Bertram Wellington, Male Human Bard 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 12 (+1)7 (-2)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 30 pp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered white stockings. He has a slight overbite and is overall scrawny. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying brother.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Simon Davenport, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a brown scarf. He has done his best to style his black hair to look like a famous performer. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing writing.

History: His father raised him in a mountain cabin. A freak accident while working with his Sailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and expand his business

Ideals: Artistic. Flaws: Disease. Bonds: Job, Nature, Has a crush. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Balimaar Marley, Male Human Rogue 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)18 (+4)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +7

Possessions: A miniature golden chest with tiny emeralds lining the top (40 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.


Social Check DCs

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