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NPC Generator

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Advanced [show]


Rolf Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Military. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Rolf Cotton, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Preston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and dresses well, typically a more casual-formal manner. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich western family. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Attractive, Rich. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Gerald Preston, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)7 (-2) 9 (-1)16 (+3)
Skills Investigation +0, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Thomas Hackney, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp. 1 Silk rope. 1 Silk rope. 1 Superior lock.


Social Check DCs


Theodoric Clayton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His head has been shaved. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small plains village. In his 10th year, his parents were killed by a gnolls raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to settle down with his crush

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Nature, Has a crush. Occupation: Barrister

Voice: French accent

Attributes [hide]

Theodoric Clayton, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 11000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Nature, Family, Debt. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Gerard Elton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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