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NPC Generator

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Advanced [show]


John Oakley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is physically well-built. His chestnut hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he wants nothing more than to rejoin the army

Flaws: Ugly, Mundane, Disease. Bonds: Military, Poor. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

John Oakley, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 5 (-3)5 (-3)
Skills Animal Handling -1, Performance -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey costume with the symbols of luck on his torso. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He has worked as a Marshal like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Impeccable, Joker, Gifted. Bonds: Poor, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Arnold Ryland, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 sp. Blue sapphire (800 gp). White pearl (80 gp). Peridot (50 gp).


Social Check DCs


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. He wears a colorful flower in his white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and revenge

Ideals: Gifted, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Anselm Remington, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Hubert Clare, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Hubert studied abroad. A freak accident while working with his Actor mother left him crippled. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Insane, Shy, Disease, Antagonistic. Bonds: Job. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Hubert Clare, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)17 (+3) 13 (+1)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He inherited the family business which he has now maintained for 6 years.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Godfrey Woods, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Obsidian (6 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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