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Advanced [show]


Lance Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed northerner is not easily forgotten.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Rich, Slave. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Lance Jacobs, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Gilbert Kendal, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fancy yellow suit. His hair is golden and curly. His eyes are gray and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Gilbert Kendal, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)10 (+0) 15 (+2)16 (+3)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 3000 cp.


Social Check DCs


Ralf Sheldon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His long black hair is drawn into a two foot long braid. His blue eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Miller. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Addict. Bonds: Job. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Ralf Sheldon, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 900 sp. Freshwater pearl (15 gp). Iolite (80 gp). Golden pearl (60 gp).


Social Check DCs


Gomory Axton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the east. His martial abilities were realized during a raid on his village. He has worked as a Bellfounder like his father before him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Gomory Axton, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


John Ramsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are blue and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shoemaker like his father before him.

Motivation: He is content; and expand his business

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

John Ramsey, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2200 sp. Gold dragon comb with red garnet eye (400 gp).


Social Check DCs

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