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NPC Generator

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Advanced [show]


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his sai. With bright white hair and a scraggly beard. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to be a slave trader again

Ideals: Athletic, Joker, Professionalism. Flaws: Ugly. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Richard Wentworth, Male Human Druid 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black and curly. His brown eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast mountains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs

Ideals: Joker, Logical. Flaws: Depressed. Bonds: Nature, Religious. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Barney, Male Human Bard 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 15 (+2)14 (+2)
Skills Arcana +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Smoky quartz (70 gp). Golden yellow topaz (1500 gp). Smoky quartz (70 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey feathered hat and grey clothes. His silver hair is braided into rings. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Job, Guardian. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Aldous Branson, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 32000 sp. Hematite (15 gp). Red-brown spinel (100 gp).


Social Check DCs


Anselm Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear green pants and tee shirts. He is an epitome of beauty. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Anselm Cholmondeley, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)7 (-2) 15 (+2)4 (-3)
Skills Intimidation +0, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Budd, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his golden hair in a pixie cut. This brown eyed easterner is not easily forgotten.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in kukri use. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

John Budd, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp. Azurite (7 gp). Jet (130 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs

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