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Advanced [show]


Aldous Royal, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Carter and found it very stressful. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Mentor, Job. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Royal, Male Human Aristocrat 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 17 (+3)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +0, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +4

Possessions: 8000 sp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp).


Social Check DCs


Trym Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: The child of a Unemployed, who enjoyed hunting, Trym was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Trym Bradley, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up trident and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Banker and was forced into it by his family.

Ideals: Pacifist. Bonds: Poor, Attractive, Military, Family, Nature. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Theobald Clare, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)7 (-2) 13 (+1)15 (+2)
Skills Arcana +0, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Raymond Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. Energy wise he seems alert and responsive.

History: He is a Metallic Dragon in disguise. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 3 years.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Ideals: Optimist, Professionalism. Bonds: Poor, Adventurer, Job, Family. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Raymond Stansfield, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a top hat upon his head. He is portly but not overly obese. His brown hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Patrick was born with his mother's beautiful face. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac, Depressed. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Patrick Staurheim, Male Human Cleric 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Blue star sapphire (600 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp).


Social Check DCs

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