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Advanced [show]


Manfred Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his golden hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Manfred Blackwood, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Henry Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His amber eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Henry Stanton, Male Human Bard 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 11 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1900 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


John Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He usually wears his tan robe and has his mace always slung over his shoulder. He has wavy chestnut hair. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane, Hedonist. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

John Winterbourne, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp. 1 Banded mail. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Justin Breeden, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Justin Breeden, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Barkeep, who enjoyed hunting, Everard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up sai and armor he uses now. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Everard Quinton, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 7 (-2)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 8
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (700 gp).


Social Check DCs

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