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Norman Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his club. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is styled in orderly dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Military. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Norman Lindsey, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 37 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)5 (-3) 11 (+0)14 (+2)
Skills Religion +0, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Thomas Hastings, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Thomas Hastings, Male Human Paladin 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp.


Social Check DCs


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and wants to open a new tavern

Ideals: Justice, Entrepeneur. Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Peter Gyula, Male Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 4000 sp. Rhodochrosite (10 gp). Chrysoberyl (40 gp). Amber (40 gp). Smoky quartz (50 gp).


Social Check DCs


Gerard Bing, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his sickle. His blonde hair is cut short. This green eyed easterner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against dire rats; and he is terrified, and will act out of fear

Ideals: Persistence, Fighting. Flaws: Fearful. Bonds: Attractive. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Gerard Bing, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky blue painted plate armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His silver hair is long and unkept. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm hails from a village terrorized by orcs. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Anselm Watson, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2300 sp.


Social Check DCs

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