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NPC Generator

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Advanced [show]


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears red leather gloves, a red jacket, and tight pants. His chestnut hair is heavily combed to the left. He has hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to reunite with his absent mother

Flaws: Shy, Ugly. Bonds: Adventurer, Job, Family. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Peter Tyndall, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Drogo studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Attractive. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Blyth, Male Human Warrior 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)11 (+0) 18 (+4)12 (+1)
Skills Deception +4, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 6000 sp.


Social Check DCs


Miles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is well dressed, constantly wearing a black suit, pastel shirt, and brown tie. His left leg appears badly burned and disfigured. He has a very tight haircut. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Further expansion of business; and expand his business

Flaws: Mundane. Bonds: Family, Nature, Job. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Miles Eastaughffe, Male Human Paladin 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Simon Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Persistence, Logical. Bonds: Adventurer, Military. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Simon Chester, Male Human Bard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 6 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Brass mug with jade inlays (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Beggar uniform. His skin is fair and his fingers are delicate and long. His hair, while still mostly red, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west to a Beggar, Trym learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Beggar.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants his loneliness to end

Ideals: Gifted. Bonds: Job, Attractive, Has a crush, Adventurer. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Trym Tinley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs

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