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NPC Generator

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Advanced [show]


Godfrey Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His golden hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Roofer like his mother before him.

Motivation: To reunite with his old friends; and he wants revenge against dire rats

Ideals: Joker. Bonds: Attractive, Enemies, Military, Job, Adventurer. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Godfrey Acton, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points -3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 3 (-4)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 47000 sp. 1 Buckler.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: This man typically wears violet cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his gray eyes.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and he is greedy

Flaws: Insane. Bonds: Rich, Job, Religious, Mentor. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Graham, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)15 (+2) 14 (+2)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy, Impulsive. Bonds: Immigrant, Attractive, Nature. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Gunter Ansley, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills History +5
Senses Passive Perception 10
Languages Common, Giant, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Conrad Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His long golden hair is drawn into a two foot long braid. He has hazel eyes and a violet hat with a tan feather.

Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Layabout, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.

Motivation: Wants to work out more often; and he's attracted to the pc

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Conrad Ramsey, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 7 (-2)14 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 8
Languages Common, Celestial, Auran, Sylvan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant hazel.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Disease, Antagonistic, Ugly. Bonds: Rich, Religious. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Raymond Conway, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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