Kody Badger, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. White opal (1100 gp). Peridot (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Diggory Barney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the west, but his parents moved at a very young age to the north. Diggory was born on a far western forest where he grew up under the tutelage of his mother, an expert Detective. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he is terrified, and will act out of fear
Ideals: Philantrophist, Entrepeneur. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 400 gp. Blue star sapphire (400 gp). Chrysoprase (40 gp). Iolite (40 gp). 1 Minor magic item.
Alex Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His green eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Rich. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp.
Wymar Harley, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a white coat with green slacks. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his feathered blue hat.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and further expansion of business
Ideals: Fighting. Flaws: PTSD, Disease. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2200 sp. Coral (140 gp).
Nicholas Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears green leather gloves, a green jacket, and tight pants. His hair is greying and his face has many wrinkles. His violet eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicholas took refuge in the large cave and found the beat up sword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Someone believes him a fraud; and he wants revenge against giants
Ideals: Professionalism. Flaws: Selfish. Bonds: Nature, Adventurer, Enemies. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item.
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