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NPC Generator

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Advanced [show]


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting white shirt and pants. His silver hair is greasy and uncared for. He has a tattooed face.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Don Blyth, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His eyes are green and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Joker, Justice, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Wymar Hackney, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Solid gold idol (300 gp). Jeweled anklet (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs


Hunter Blakely, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Hunter Blakely, Male Human Ranger 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Blue star sapphire (600 gp). Blue quartz (15 gp). Malachite (15 gp). Violet garnet (1500 gp).


Social Check DCs


Frederick Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Justice. Flaws: Hedonist, Disease, Ugly. Bonds: Poor. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Frederick Bradford, Male Human Monk 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 6 (-2)12 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Marley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears a small hat to hide his balding. He has a dull look in his brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Reynard was born in the south. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He has drifted from career to career and currently works as a Interpreter.

Motivation: A deep hatred of gnolls; and to find somewhere to settle down

Ideals: Persistence. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Reynard Marley, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs

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