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NPC Generator

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Advanced [show]


Bertram Vance, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time, marred by beers. His hair is blonde and very short. His gray eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Military. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Bertram Vance, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Sculptor uniform. He has styled his red hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Sculptor and found it very stressful. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Sensitive, Insane. Bonds: Job, Immigrant, Attractive. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Kyle Benson, Male Human Warlock 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp. Moonstone (40 gp). Bloodstone (40 gp).


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his auburn hair. He is baby faced.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

William Kenley, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 12 (+1)18 (+4)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a green and black robe with the hood down. His chestnut hair, when down, is lengthy. He has brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Beggar, Trym learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Philantrophist. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Trym Anderton, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has wavy white hair. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, John studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Deighton, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 20000 cp.


Social Check DCs

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