Cory Garfield, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He wears a colorful flower in his white hair. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Attractive, Guardian. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
Thomas Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with green and white striped suspenders. He wears various colorful collared shirts. His black hair has been sun bleached extensively. His eyes are violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up trident and armor he uses now. He was granted martial powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Ploughman
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gilbert Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Crown-heir. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: The child of southern immigrants he idolized his mother. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Shy, Impulsive. Bonds: Enemies, Immigrant. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1600 sp.
Ernest Brandon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His broad hat is riddled with cuts and holes. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Bounty Hunter, Ernest learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Depressed, PTSD. Bonds: Job. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp.
Chad Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a violet coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His tied-back hair is black. He has a tattooed face.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better world.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy
Ideals: Athletic. Bonds: Enemies, Adventurer, Rich, Nature. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 66 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 110000 cp. Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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