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NPC Generator

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Advanced [show]


Geoffrey Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears baggy white pantaloons and a black scarf. His hair is always cut to a buzz. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Marshal, Geoffrey learned a great deal about his mother's area of expertise. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Wordsworth, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. Lapis lazuli (15 gp).


Social Check DCs


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears dark leathers with embroidery. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Don will drive conversation. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Don hails from a village terrorized by giants. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Enemies, Religious. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Enfield, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He wears his brown hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gerald was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Hunter.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Marlee, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Star rose quartz (20 gp). Rose (20 gp). Pink pearl (140 gp). Tourmaline (140 gp).


Social Check DCs


Odo Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Cartwright, but he got bored and became a Guard. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Job, In love. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Odo Kimberly, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Amber (60 gp). Golden pearl (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He keeps his brown hair in a pixie cut. His green unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Tailor, who enjoyed hunting, Gomory was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Bowyer. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Disease, Greedy, Antagonistic. Bonds: Nature, Job. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Bradly, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Deception +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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