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Advanced [show]


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: This southern man wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His clothes are grease stained in places. His white hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He is obsessed with a lost civilization.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to get laid

Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Gunter Dumph, Male Human Barbarian 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1200 gp. Large well-done wool tapestry (100 gp). A roughly beaten golden orb (130 gp). 1 Minor magic item.


Social Check DCs


Diggory Trowbridge, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His auburn hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his top tan hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the north his family was never financially stable. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Stylist for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Bonds: Attractive, Poor, Job. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Trowbridge, Male Human Adept 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Sherwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are amber and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: William hails from a village terrorized by dire rats. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

William Sherwood, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is silver and curly. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Animal Trainer, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Shy, Depressed. Bonds: Family, Nature. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

Reynard Garfield, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Roofer uniform. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his brown eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Roofer, Trym learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Trym Livingstone, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Malachite (11 gp). Golden yellow topaz (900 gp).


Social Check DCs

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