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Advanced [show]


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in brown turtlenecks beneath a green coat with black slacks, and is pretty ugly. His head has been shaved. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Guy hails from a village terrorized by drow. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud.

Flaws: Ugly. Bonds: Family, Military, Enemies, Adventurer. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Guy Allerton, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 47000 sp. 1 Masterwork studded leather.


Social Check DCs


Alexandre Acton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by chocolates. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a island tribe. He was an apprentice working in his mother's forge. He has worked as a Spy like his mother before him.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Acton, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)16 (+3) 5 (-3)16 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 7
Languages Common, Sylvan, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Reynard York, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Reynard was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Reynard York, Male Human Bard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Freshwater pearl (15 gp).


Social Check DCs


Percival Camden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Percival took refuge in the large cave and found the beat up falchion and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Entrepeneur, Athletic. Flaws: Depressed. Bonds: Attractive, Rich, Nature. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Percival Camden, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely white suit with pastel socks and a vest with buckled shoes. His moppish silver hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Charles Kenley, Male Human Expert 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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