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Advanced [show]


Adam Lindsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown pants and tee shirts. His white hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Retire the richest man in the north; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Adam Lindsey, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears a fancy black suit. He has blonde hair. His eyes, though not visible through his cowl, are amber.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: To settle down with his crush; and wants to work out more often

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Has a crush, Rich, Nature. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Tindall, Male Human Adept 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Performance +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp.


Social Check DCs


Randal Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. He sports a flattop hair cut. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Shoemaker, but he got bored and became a Healer. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he is wracked by social anxiety

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Randal Gresham, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Blackwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He sports a long silver beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Drogo Blackwood, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 19000 cp. 1 Silver holy symbol. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Guy Marley, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. He has a brown handlebar mustache and slicked back brown hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Mason again.

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Guy Marley, Male Human Wizard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Old masterpiece painting (1900 gp). Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs

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