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NPC Generator

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Advanced [show]


Godfrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf. He carries a battered scythe and tarnished warhammer as well. He wears a feathered hat to cover his moderate length golden hair. He has a dull look in his brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has never given up on his painting dream.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Entrepeneur, Artistic. Bonds: Slave. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Godfrey Jacobs, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 17 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is red. His eyes are a pleasant hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Military. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Thomas Ainsworth, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Athletics +2, History +5
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp.


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. He wears a feathered hat to hide his balding. He has green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Tim Southey, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple violet robe with black stripes complete with hood. His hair is long and red with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To reunite with his old friends.

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Tanner

Voice: American accent

Attributes [hide]

Thomas Darlington, Male Human Sorcerer 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in yellow turtlenecks beneath a tan coat with white slacks. He has done his best to style his brown hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Disease. Bonds: Religious, Mentor, Attractive. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Anselm Barton, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs

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