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NPC Generator

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Advanced [show]


Trym Davenport, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a simple pastel robe with green stripes complete with hood. His red hair is unkempt and raggedy. His eyes are amber and catlike.

Personality: Calm and collected, he is a well trained Locksmith. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Beggar, but he got bored and became a Locksmith. He struck the Locksmith job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to be a beggar again

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Military. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Davenport, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp.


Social Check DCs


Thomas Quinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Thomas Quinton, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blonde hair, when down, is lengthy. His brown eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Balimaar hails from a village terrorized by orcs. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted, Optimist. Flaws: Cynical. Bonds: Enemies. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Allerton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)6 (-2) 14 (+2)15 (+2)
Skills Athletics +3, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. He has no hair. His green eyes peer out from beneath his deerstalker blue hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a forest tribe. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and to unite with his brother

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Enemies. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Drogo Shirley, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Dustin Wordsworth, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his father was called into army service. In his 18th year, his parents were killed by a brigands raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep

Ideals: Artistic. Flaws: Selfish, Insomniac. Bonds: Military, Enemies. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Dustin Wordsworth, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs

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