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NPC Generator

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Advanced [show]


Gunter Oakes, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a small bristly mustache and wavy brown hair. He has several tiny opal earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and he's in love

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Oakes, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills History +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Richard Wheatley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is well dressed, but even with his fine clothing he looks run-down. His black hair is still thick. His gray eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Richard Wheatley, Male Human Monk 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Randal Sherwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His long silver hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Randal Sherwood, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alexandre Badger, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with white and brown striped suspenders. He wears various colorful collared shirts. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. His psionic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Secretive, Racist. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Badger, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is physically well-built. His white hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Bowyer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Job. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Drogo Mori, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Red garnet (160 gp). Emerald (500 gp). Tourmaline (160 gp).


Social Check DCs

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