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NPC Generator

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Advanced [show]


Dustin Lindsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his chestnut hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Shipwright, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Logical. Bonds: Poor, Attractive, Nature. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Dustin Lindsay, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)10 (+0) 16 (+3)13 (+1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his shortspear. He is portly but not overly obese. He has moderate length auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered west to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Addict, Disease, PTSD. Bonds: Adventurer. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Everard Mitchell, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Tatum, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a blue and brown handkerchief worn on his left side, and a wedding ring on his left hand. He has a small bristly mustache and wavy auburn hair. He has brown eyes.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: In love, Has a crush. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Alex Tatum, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Obsidian (11 gp).


Social Check DCs


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, and carries glaives. His long brown hair is drawn into a two foot long braid. His gray eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Tim was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Fighting, Disciplined, Persistence. Bonds: Slave, Enemies. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Tim Conway, Male Human Commoner 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)17 (+3) 18 (+4)14 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 14
Languages Common, Goblin, Aquan, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting tan shirt and pants. His blonde hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Insane, Secretive. Bonds: Military. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Robert Marlee, Male Human Rogue 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. Hematite (12 gp). Carnelian (60 gp). Chrysoberyl (40 gp). Malachite (12 gp). Blue quartz (12 gp).


Social Check DCs

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