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NPC Generator

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Advanced [show]


Geoffrey Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Clifton, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)4 (-3) 10 (+0)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Chrysoprase (50 gp).


Social Check DCs


Robert Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy black suit. He has a long brown beard with little hanging trinkets. His half smiles and green eyes are beguiling and draw you in.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 8 years.

Motivation: To prove his worth to the world; and to be a ruler again

Ideals: Impeccable, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Robert Rodney, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Nature +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 13000 cp. 1 Crowbar. 1 Backpack. 1 Average lock.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Junk Dealer mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Insomniac, Fearful, Disease. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Kyle Mori, Male Human Monk 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 17 (+3)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Moonstone (70 gp). Onyx (70 gp). Tiger eye turquoise (8 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Tinley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying sister.

Motivation: To pay off his debts; and his religion dominates his actions

Ideals: Disciplined, Opinionated, Gifted. Bonds: Poor. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Gerald Tinley, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His hair is chestnut and curly. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Peter Mitchell, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Athletics +0, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp. Hematite (4 gp). Chalcedony (20 gp). Black pearl (700 gp). Sard (20 gp).


Social Check DCs

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