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NPC Generator

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Advanced [show]


Simon Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is braided into rings. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Simon Coombs, Male Human Warlock 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Moss agate (14 gp). Freshwater pearl (14 gp).


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a glaive. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ernest was born in the west. At a young age he loved to build and create. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Opinionated, Persistence. Flaws: Impulsive, Insomniac. Bonds: Adventurer. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Royston, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 15 (+2)8 (-1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Conrad Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a tight fitting black shirt and pants. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. This brown eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Nature, Family, Religious, Enemies. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Graham, Male Human Warlock 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp.


Social Check DCs


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and marry his sister to traveling adventurers

Ideals: Fighting, Philantrophist. Bonds: Job, Adventurer, Family. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Godfrey Morton, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. His golden hair, when down, is lengthy. He is baby faced.

Personality: He likes to make people angry or surprised. He is a great chef.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mortician and was forced into it by his family

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Bertram Halsey, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 sp.


Social Check DCs

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