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NPC Generator

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Advanced [show]


Nicholas Southey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and money/treasure

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Nicholas Southey, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lance Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. With bright black hair and a scraggly beard. His violet eyes are passionate and lively.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Has a crush. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Crawford, Male Human Aristocrat 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)7 (-2) 9 (-1)13 (+1)
Skills Athletics +7, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 800 gp.


Social Check DCs


Gerard Everleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky grey painted plate armor. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant brown.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: He was born in the north. He helped his mother out around the business and became quite the natural. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Gerard Everleigh, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)6 (-2) 14 (+2)14 (+2)
Skills History +0, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his quarterstaff always slung over his shoulder. His hair is auburn and curly. His brown eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Dilettante; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Family, Has a crush. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Norman Merton, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 9 (-1)8 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Brixton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Charles's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Brixton, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)17 (+3) 15 (+2)19 (+4)
Skills History +6, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Auran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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