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NPC Generator

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Advanced [show]


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light red in addition to tight pants. With a patchy golden beard and wild golden hair. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Disease, Depressed. Bonds: Adventurer, Family. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Gerald Ramsay, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Simon Carlton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he is wearing a perfectly clean shirt and pair of pants. He wears a feathered hat to cover his moderate length chestnut hair. His hazel eyes peer out from beneath his feathered green hat.

Personality: He dislikes all the random violence that takes place in the west. He is an amazing painter.

History: He got into the Sellsword business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Sellsword. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Simon Carlton, Male Human Warlock 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 4 (-3)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 11000 cp. Azurite (16 gp). 1 Minor magic item.


Social Check DCs


Patrick Ridley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His chestnut hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Patrick hails from a village terrorized by drow. He has had some formal poetry training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well.

Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Family, Enemies. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Patrick Ridley, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Winchester, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of flails on his belt, each one with a aquamarine on the hilt. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: The child of a Shoemaker, who enjoyed hunting, John was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Fighting, Joker, Gifted. Bonds: Nature, Job, Enemies. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

John Winchester, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Everburning torch. 4 Tanglefoot bags. 4 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear green tank tops with grey pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and wants to work out more often

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Norman Blythe, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Emerald (700 gp). Citrine (60 gp).


Social Check DCs

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