Anthony Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Carpenter, but he was a colossal failure. He now owns his own business.
Motivation: Wants to open a new tavern; and to be a carpenter again
Ideals: Athletic, Philantrophist. Bonds: Attractive, Mentor, Job. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Drogo Lester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a rapier. His red hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the west; and he is a bit of a kleptomaniac
Ideals: Extrovert, Entrepeneur. Bonds: Rich, Immigrant, Nature. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Clapham, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He keeps his long white hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered poetry. He's since become an addict/alcoholic.
Motivation: His relatives are trying to arrange a marriage; and to settle down with his crush
Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic, Shy. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1600 sp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Solid gold idol (800 gp). Brass mug with jade inlays (400 gp).
Guy Reed, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. He has moderate length blonde hair. His brown eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up spear and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Greedy. Bonds: Attractive, Family, Rich, Nature. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Climber’s kit.
Hugh Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with brown socks and a vest with buckled shoes. His silver hair is smooth and relatively long. His ears are large.
Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
