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Advanced [show]


Thomas Kendal, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. His head has been shaved. His ears are large.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He became a Sellsword soon after.

Motivation: To be a Apothecary again.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Poor. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Thomas Kendal, Male Human Sorcerer 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Interpreter uniform. He wears a wide-brimmed hat to cover his moderate length red hair. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ralf was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Interpreter.

Motivation: To reunite with his absent father.

Flaws: Fearful. Bonds: Job, Guardian, Family, Rich. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Ralf Darby, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


John Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Cartwright, John learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Artistic, Philantrophist, Impeccable. Bonds: Job. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

John Lancaster, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 16 (+3)12 (+1)
Skills Arcana +5, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Justin Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. He has a long black beard with little hanging trinkets. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a great chef.

History: The child of a Detective, who enjoyed hunting, Justin was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Justin Wellington, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


William Blakely, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears just a green suit. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: William hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

William Blakely, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 4 (-3)10 (+0)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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