William Graham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs
Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Rich, Attractive. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Miles Gentry, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 10 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 4 (-3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Old masterpiece painting (600 gp). Silver comb with moonstones (600 gp). 1 Masterwork Uncommon Weapon.
Gerard Kensley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His long white hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. His childhood dream was to be a Server, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Clayton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His long silver hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2600 sp. 1 Simple lock. 1 Masterwork manacles. 1 Hourglass.
Bertram Shelley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His head has been shaved. His eyes are a pleasant blue.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
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