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NPC Generator

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Advanced [show]


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright brown hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Passionate, Justice. Bonds: Rich. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Anselm Halsey, Male Human Druid 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 10000 sp. Coral (150 gp). 1 Minor magic item.


Social Check DCs


Miles Middleton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright grey suits and hats, and a wedding ring on his right hand. He wears his brown hair up. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Healer, Miles learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love

Ideals: Impeccable. Flaws: Ugly, Racist, Addict. Bonds: In love, Job. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Miles Middleton, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Roland Addington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in grey turtlenecks beneath a black coat with blue slacks. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Roland Addington, Male Human Ranger 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 3 (-4)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 6
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. Malachite (15 gp).


Social Check DCs


Tim Stanton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is knotted and matted. He has several tiny emerald earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with dancing.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Greedy, PTSD. Bonds: Rich, Mentor. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Stanton, Male Human Wizard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)17 (+3)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 10000 cp. Deep blue spinel (300 gp). Tiger eye turquoise (16 gp). Jet (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fancy blue suit. He wears his white hair up. His eyes, though not visible through his cowl, are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Everard was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Everard Kelsey, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)9 (-1) 17 (+3)15 (+2)
Skills Medicine +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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