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Advanced [show]


Thomas Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. His red hair is long and unkept. His eyes are blue and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: The child of a Guard, who enjoyed hunting, Thomas was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and regain custody of his son

Flaws: Ugly, Lazy. Bonds: Slave, Family, Nature, Immigrant. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Radcliffe, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Wymar Breeden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy grey suit. His golden hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Wymar Breeden, Male Human Bard 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 18 (+4)15 (+2)
Skills Intimidation +5, Medicine +7
Senses Passive Perception 14
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp. Alexandrite (700 gp). Amber (130 gp). Citrine (80 gp).


Social Check DCs


Adam Ashton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair and beard is wavy and long. His ears are large.

Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Military. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Adam Ashton, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: Just what you see.


Social Check DCs


Norman Oakley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. He carries a battered ceremonial dagger and tarnished scimitar as well. His brown hair is still thick. His eyes are a pleasant gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated, Artistic. Bonds: Job, Poor. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Norman Oakley, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 70 pp.


Social Check DCs


Arnold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, black, dusty cloak. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Fighting, Impeccable. Flaws: Insomniac, Disease. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Arnold Brownrigg, Male Human Cleric 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 10 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp. Aquamarine (800 gp). Freshwater pearl (12 gp). Emerald (1100 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs

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