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NPC Generator

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Advanced [show]


Randal Alston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting grey shirt and pants. His white hair is braided into rings. He has several tiny amethyst earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Randal Alston, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 16 (+3)5 (-3)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 300 gp.


Social Check DCs


Anselm Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a deerstalker hat to cover his moderate length brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anselm hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in longbow use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Optimist, Fighting. Bonds: Poor, Has a crush, Enemies. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Anselm Huckabee, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 10000 cp.


Social Check DCs


Solomon Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a red and brown handkerchief worn on his right side. His red hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Poor, Attractive, In love. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Solomon Garfield, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 36000 sp. Hematite (12 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Kody Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His blonde hair and beard is wavy and long. His eyes are likewise gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Athletic, Fighting. Flaws: Disease, Addict. Bonds: Adventurer. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Kody Quinton, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)14 (+2) 12 (+1)7 (-2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Sardonyx (80 gp). Rose (80 gp). Jasper (80 gp). Malachite (11 gp).


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large white jacket. He is an epitome of beauty. He sports a long red beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Fisher job and began his own company from there.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Poor, Job, Guardian. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Norman Staurheim, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. A small bag of saffron. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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