Reynard Burton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His red hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful slaver made him what he is. Reynard was born on a far western forest where he grew up under the tutelage of his father, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Job, Mentor. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp.
Trym Nibley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, brown, dusty cloak. With bright golden hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trym was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. By chance he met his brother recently and the two have been together since.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Shy, Impulsive. Bonds: Attractive, Family, Job, Religious. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Randal Vance, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His chestnut hair is still thick. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Disease. Bonds: Rich, Family, Enemies, Slave. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 41 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
Possessions: 1300 gp.
Hubert Spalding, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely white suit with blue socks and a vest with buckled shoes. He sports a flattop hair cut. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Nothing but the best is good enough for him.
Ideals: Disciplined, Impeccable. Bonds: Attractive, Has a crush, Mentor. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Wade, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to cover his moderate length black hair. He wears a mask on his face.
Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: John was born in the north. At a young age he loved to build and create. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and sabotage a competitor
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp. 1 Good lock. 1 Magnifying glass.
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