Gomory Gracey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, marred by teas. His chestnut hair is matted, messy, and big. His face is scarred and worn.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Stableman for hire.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Aquamarine (200 gp). Red-brown spinel (60 gp). Iolite (50 gp). Onyx (50 gp).
Roger Royal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. He wears a top hat to cover his moderate length white hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Bellfounder, Roger learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and wants to raise his children well
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Has a crush, Job, Family. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 40 pp. Violet garnet (1300 gp). Lapis lazuli (7 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Clifford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of his god around his neck, and a longbow on his belt and is in decent physical shape. His silver hair is unkempt and raggedy. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To find somewhere to settle down; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Mundane, Insomniac. Bonds: Poor. Occupation: Seamstress
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Obsidian (4 gp). Rock crystal (20 gp).
Diggory Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His white hair is styled in orderly dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the south. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Pacifist. Flaws: Addict, Impulsive. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 19000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
Lance Thorpe, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, tan cloak. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north. Lance was born on a far northern desert where he grew up under the tutelage of his mother, an expert Dyer. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: To protect his home; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Immigrant, Family, Guardian. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 800 gp. Emerald (400 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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